User profiles for "author:Jehee Lee"

Jehee Lee

- Verified email at jejunu.ac.kr - Cited by 10283

Jehee Lee

- Verified email at cse.snu.ac.kr - Cited by 7426

Interactive control of avatars animated with human motion data

J Lee, J Chai, PSA Reitsma, JK Hodgins… - Proceedings of the 29th …, 2002 - dl.acm.org
Real-time control of three-dimensional avatars is an important problem in the context of
computer games and virtual environments. Avatar animation and control is difficult, however …

A hierarchical approach to interactive motion editing for human-like figures

J Lee, SY Shin - Proceedings of the 26th annual conference on …, 1999 - dl.acm.org
This paper presents a technique for adapting existing motion of a human-like character to
have the desired features that are specified by a set of constraints. This problem can be …

Group behavior from video: a data-driven approach to crowd simulation

KH Lee, MG Choi, Q Hong, J Lee - Proceedings of the 2007 ACM …, 2007 - dl.acm.org
Crowd simulation techniques have frequently been used to animate a large group of virtual
humans in computer graphics applications. We present a data-driven method of simulating a …

Computer puppetry: An importance-based approach

HJ Shin, J Lee, SY Shin, M Gleicher - ACM Transactions on Graphics …, 2001 - dl.acm.org
Computer puppetry maps the movements of a performer to an animated character in real-
time. In this article, we provide a comprehensive solution to the problem of transferring the …

Antioxidant activities of phlorotannins purified from Ecklonia cava on free radical scavenging using ESR and H2O2-mediated DNA damage

GN Ahn, KN Kim, SH Cha, CB Song, J Lee… - … Food Research and …, 2007 - Springer
The potential antioxidant activities of three phlorotannins (phloroglucinol, eckol and dieckol)
purified from Ecklonia cava collected in Jeju Island were investigated to evaluate their …

Scalable muscle-actuated human simulation and control

S Lee, M Park, K Lee, J Lee - ACM Transactions On Graphics (TOG), 2019 - dl.acm.org
Many anatomical factors, such as bone geometry and muscle condition, interact to affect
human movements. This work aims to build a comprehensive musculoskeletal model and its …

Data-driven biped control

Y Lee, S Kim, J Lee - ACM SIGGRAPH 2010 papers, 2010 - dl.acm.org
We present a dynamic controller to physically simulate under-actuated three-dimensional
full-body biped locomotion. Our data-driven controller takes motion capture reference data to …

Precomputing avatar behavior from human motion data

J Lee, KH Lee - Proceedings of the 2004 ACM SIGGRAPH …, 2004 - dl.acm.org
Creating controllable, responsive avatars is an important problem in computer games and
virtual environments. Recently, large collections of motion capture data have been exploited …

Simulating biped behaviors from human motion data

KW Sok, M Kim, J Lee - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
Physically based simulation of human motions is an important issue in the context of
computer animation, robotics and biomechanics. We present a new technique for allowing …

Planning biped locomotion using motion capture data and probabilistic roadmaps

MG Choi, J Lee, SY Shin - ACM Transactions on Graphics (TOG), 2003 - dl.acm.org
Typical high-level directives for locomotion of human-like characters are useful for
interactive games and simulations as well as for off-line production animation. In this paper …