Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of
computer games and virtual environments. Avatar animation and control is difficult, however …
computer games and virtual environments. Avatar animation and control is difficult, however …
A hierarchical approach to interactive motion editing for human-like figures
This paper presents a technique for adapting existing motion of a human-like character to
have the desired features that are specified by a set of constraints. This problem can be …
have the desired features that are specified by a set of constraints. This problem can be …
Group behavior from video: a data-driven approach to crowd simulation
Crowd simulation techniques have frequently been used to animate a large group of virtual
humans in computer graphics applications. We present a data-driven method of simulating a …
humans in computer graphics applications. We present a data-driven method of simulating a …
Computer puppetry: An importance-based approach
Computer puppetry maps the movements of a performer to an animated character in real-
time. In this article, we provide a comprehensive solution to the problem of transferring the …
time. In this article, we provide a comprehensive solution to the problem of transferring the …
Antioxidant activities of phlorotannins purified from Ecklonia cava on free radical scavenging using ESR and H2O2-mediated DNA damage
GN Ahn, KN Kim, SH Cha, CB Song, J Lee… - … Food Research and …, 2007 - Springer
The potential antioxidant activities of three phlorotannins (phloroglucinol, eckol and dieckol)
purified from Ecklonia cava collected in Jeju Island were investigated to evaluate their …
purified from Ecklonia cava collected in Jeju Island were investigated to evaluate their …
Scalable muscle-actuated human simulation and control
Many anatomical factors, such as bone geometry and muscle condition, interact to affect
human movements. This work aims to build a comprehensive musculoskeletal model and its …
human movements. This work aims to build a comprehensive musculoskeletal model and its …
Data-driven biped control
We present a dynamic controller to physically simulate under-actuated three-dimensional
full-body biped locomotion. Our data-driven controller takes motion capture reference data to …
full-body biped locomotion. Our data-driven controller takes motion capture reference data to …
Precomputing avatar behavior from human motion data
J Lee, KH Lee - Proceedings of the 2004 ACM SIGGRAPH …, 2004 - dl.acm.org
Creating controllable, responsive avatars is an important problem in computer games and
virtual environments. Recently, large collections of motion capture data have been exploited …
virtual environments. Recently, large collections of motion capture data have been exploited …
Simulating biped behaviors from human motion data
Physically based simulation of human motions is an important issue in the context of
computer animation, robotics and biomechanics. We present a new technique for allowing …
computer animation, robotics and biomechanics. We present a new technique for allowing …
Planning biped locomotion using motion capture data and probabilistic roadmaps
Typical high-level directives for locomotion of human-like characters are useful for
interactive games and simulations as well as for off-line production animation. In this paper …
interactive games and simulations as well as for off-line production animation. In this paper …